OpenGL Graphical Components

According to Ticket #91, the current way of displaying the graphical sinks (oscope, fft, waterfall, etc) are all done in Python without the use of C++ wxWidgets. There is apparently already an OpenGL version of the waterfall scope as Ticket #86 explains. It might be worth while to investigate getting all of these components to be written and optimized for OpenGL.

注:OpenGL Graphical Components(原文出处,翻译整理仅供参考!)